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Stronghold 3 review 2015
Stronghold 3 review 2015








stronghold 3 review 2015 stronghold 3 review 2015

Apparently impalement did not rid the world of the archvillain, the Wolf, at the end of the first game in the franchise, so he returns a decade later looking to even the score.

stronghold 3 review 2015

The story recalls the original Stronghold, with the game picking up the tale of a boy battling traitors to seek revenge for the overthrow of his father, the previous king. The basic structure of the game mirrors traditional city builders going right back to the Caesar and Pharaoh franchises that developer Impressions created back in the '90s. It's all about the peasants, who need to be lured in with things like fair tax rates and then kept happy with jobs gathering and processing resources, reasonably plentiful food like apples and bread, and a half-decent standard of living without too much plague killing everybody off and blighting crops. Like its predecessors, Stronghold 3 is a real-time strategy game where you play as a lord attempting to build a happy little hamlet in the Middle Ages. What could have been a good city builder has been buried under this design flaw, not to mention other serious issues with bugs, mission repetition, a tutorial that doesn't do much tutoring, and simplistic combat.Ī barely there tutorial and incredibly slow-paced scenarios make it very tough to get into Stronghold 3's micromanagement. The Firefly Studios game of medieval micromanagement may have been a long time coming, since Stronghold 2 was released back in 2005, but despite the years since and the opportunity to do something different, Stronghold 3 sticks close to its predecessor's template, offering up more slow-moving gameplay that sees you doing more waiting and watching than constructing a Middle Ages empire. Noted poet Thomas Earl Petty once told us that the waiting is the hardest part, a lesson that is painfully taught once again in Stronghold 3.










Stronghold 3 review 2015